A chave simples para The First Berserker: Khazan Unveiled
A chave simples para The First Berserker: Khazan Unveiled
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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Enquanto enfrenta 1 mundo cheio por criaturas perigosas, ele deve resgatar a honra qual perdeu, precisamente qual isso signifique combater este próprio exé especialmentercito que outrora este respeitava.
Quem gosta por 1 souslike Muito mais “tradicional” provavelmente não vai apreciar tanto o fato por qual nãeste há um grande mapa interconectado para explorar.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
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You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Isso porque, apesar do deter características tais como combates punitivos e qual dependem natural do The First Berserker: Khazan gerenciamento de estamina e ambientes usando Porreiro design e atalhos interessantes, eles nãeste trazem todas as ferramentas de que ajudam a disparar personalidade ao game.
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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.